The entirety of this game takes place in a desert-like realm filled with multiple dungeons in which the player enters after they have received a quest from one of the multiple quest-giving NPCs located in the main town of the game, Ekbatan.As a child, you sat among them, enthralled by their songs and stories of noble heroes from far-away lands.
These tales of great warriors and still greater deeds filled your heart with fire, and after every story, you resolved that the Champion of Grove would someday hear tales about you. Now, eager for adventure and the chance to hone your skills, you have strayed far from the safety of city walls. Seeking shade and cool water, you spot a narrow opening in the rock face, where a recent tremor has exposed a small cave. ![]() Your eyes adjust to reveal a very large, old chest--there are glyphs upon the side, but you cannot make them out. Fate The Cursed King Skin On YourAt a handswidth open, the skin on your arms prickles in warning, but only when the lid crashes to the ground do you realize the gravity of your mistake; you have unsealed a tomb. A pale green vapor billows up to engulf you, and within seconds the mists coalesce into a familiar shape--once a man, perhaps, now twisted and evil beyond your imagining. Stories of heroes are never without villains, but the evil of TKala is described only in whispers. A necromantic priest, power-hungry and cruel, he was executed by the King when his treachery was discovered. ![]() Then, with little more than a low, rumbling groan, TKala is gone. Your home--the once proud, beautiful city of Ekbatan--lies in ruins. Enourmous black rocks, disgorged from the heavens, have smashed through the walls and set fire to shops. Shining white columns have snapped like fresh reeds, their golden caps crushed against the rubble. The air is thick with dust and smoke, and worst, still, it vibrates with a strange, sawing buzzing. Find him, and his advisers, and you will find a way to right this wrong. The player is not permitted to enter the Haunted Palace until the main quest for the Crypt of TKala is complete, nor are they allowed to enter the Crypt of TKala without finishing the main quest for the Caverns of Living Fire. All three main dungeon quests require the player to defeat a boss in order to save one of the Kings advisers trapped between the 30th and 35th floors of the dungeons. Basic quests may still be continued in dungeons even if their main quest is complete.
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